Help with SQL commands to interact with a MySQL database
- Mac /usr/local/mysql/bin
- Windows /Program Files/MySQL/MySQL version/bin
- Xampp /xampp/mysql/bin
struct Keycode { | |
// Layout-independent Keys | |
// eg.These key codes are always the same key on all layouts. | |
static let returnKey : UInt16 = 0x24 | |
static let enter : UInt16 = 0x4C | |
static let tab : UInt16 = 0x30 | |
static let space : UInt16 = 0x31 | |
static let delete : UInt16 = 0x33 | |
static let escape : UInt16 = 0x35 |
wget -c --no-cookies --no-check-certificate --header "Cookie: oraclelicense=accept-securebackup-cookie" https://download.oracle.com/otn-pub/java/jdk/12.0.2+10/e482c34c86bd4bf8b56c0b35558996b9/jdk-12.0.2_linux-x64_bin.tar.gz |
var Shopify = Shopify || {}; | |
// --------------------------------------------------------------------------- | |
// Money format handler | |
// --------------------------------------------------------------------------- | |
Shopify.money_format = "${{amount}}"; | |
Shopify.formatMoney = function(cents, format) { | |
if (typeof cents == 'string') { cents = cents.replace('.',''); } | |
var value = ''; | |
var placeholderRegex = /\{\{\s*(\w+)\s*\}\}/; | |
var formatString = (format || this.money_format); |
git clone https://github.com/OpenDevin/OpenDevin.git | |
cd OpenDevin | |
conda create -n od python=3.10 | |
conda activate od | |
docker ps | |
(optional) install docker if not already installed | |
docker pull ghcr.io/opendevin/sandbox | |
export OPENAI_API_KEY={your key} | |
(optional I had to install rust) curl --proto '=https' --tlsv1.2 -sSf [https://sh.rustup.rs](https://sh.rustup.rs/) | sh | |
(optional) restart terminal |
#!/bin/bash | |
# file: ttfb.sh | |
# curl command to check the time to first byte | |
# ** usage ** | |
# 1. ./ttfb.sh "https://google.com" | |
# 2. seq 10 | xargs -Iz ./ttfb.sh "https://google.com" | |
curl -o /dev/null \ | |
-H 'Cache-Control: no-cache' \ | |
-s \ |
// by klaytonb | |
// https://forums.developer.apple.com/forums/thread/699111?answerId=740437022#740437022 | |
import Combine | |
import SwiftUI | |
public extension Publishers { | |
static var keyboardHeight: AnyPublisher<CGFloat, Never> { | |
let willShow = NotificationCenter.default.publisher(for: UIApplication.keyboardWillShowNotification) | |
.map { $0.keyboardHeight } | |
let willHide = NotificationCenter.default.publisher(for: UIApplication.keyboardWillHideNotification) |
Readme: In the following pseudo code, [] indicates a subroutine. | |
Sometimes I choose to write the subroutine inline under the [] in order to maintain context. | |
One important fact about the way rollbacks are handled here is that we are storing state for every frame. | |
In any real implementation you only need to store one game state at a time. Storing a game | |
state for every frame allows us to only rollback to the first frame where the predicted inputs don't match the true ones. | |
==Constants== | |
MAX_ROLLBACK_FRAMES := Any Positive Integer # Specifies the maximum number of frames that can be resimulated | |
FRAME_ADVANTAGE_LIMIT := Any Positive Integer # Specifies the number of frames the local client can progress ahead of the remote client before time synchronizing. |